![]() Fixed an issue where the soldier movement accelerations would not be corrected at different tickrates resulting in different accelerations at 30Hz, 60Hz and 120Hz.Adjusted player movement to avoid “sprint to slide” exploitation.Made improvements to the snap-to-target-on-zoom aim assist system to make it more subtle.Fixed an issue causing the deploy screen to be drawn during Operation intro cinematics and forcing the user to quit out of the game.Improved the delay when switching to K Bullets with the Mosin-Nagant M91 Marksman.Fixed an issue that would cause the scope to wobble, on the Mosin-Nagant M91, after rechambering, and realigned the iron sights.Fixed an issue that delayed firing the Mosin-Nagant M91 after throwing a grenade.The Scout class can place two projectiles of each trip wire gadget (gas, HE, incendiary). ![]() Incendiary projectiles now block aim assist for the duration of the fire.Fixed an issue where the reload UI for the 305/52 O Coastal Gun would not update the first time the player entered the vehicle.This means that upon reaching 50% health, they become disabled, and repairing them in full will make them usable again Fortress and Coastal Turrets now use the same disable and repair logic as the field gun, AA, and coastal gun.Significantly increased the damage dealt to vehicles and behemoths by the 305/52 O Coastal Gun.Fixed an issue where players were able to fire their weapon during reload.Removed ability to switch to empty K Bullets.Fixed an issue where players would hear the bayonet charge sound-state after cancelling a bayonet charge.Improved spread and recoil for the Model 1900 Shotgun.Improved the bayonet sprint penalty on the Model 1900 shotgun’s bayonet.Addressed an issue where a transport vehicle would occasionally disappear while still in use.Captains of the MAS Torpedo Boat and Y-Lighter Landing Craft can now self-repair the craft.The MAS Torpedo Boat and Y-Lighter Landing Craft no longer trigger AA gun detonation.Spawning vehicles will now automatically remove nearby placed explosives such as AT Mines or Dynamite to avoid vehicle spawn camping.Fixed an issue where the gunners in the Y-Lighter Landing Craft were not seeing correct hit markers while aiming down sight.Addressed an issue where vehicles would sometimes get stuck mid-air when traveling on a bridge while it was being destroyed.Fixed an issue where the gas cloud VFX would not be visible to some players. ![]() Changed Dynamite to work properly in water – covered in wax for waterproofing.Fixed an issue where score multipliers were displaying inaccurately in Operations’ End of Round screens.Fixed an issue where players would see a score discrepancy between End of Round screens and in-game scoreboards in Operations.Fixed an issue that displayed the “switch to secondary weapon” tooltip while swimming even if it was not available to be used while swimming.Spectator Table Top View – Reformatted objective/player/free camera icons so they are pushed to the edge of the screen.Players can now choose between hiding, always showing, or making the network performance graph appear only when there are ongoing networking issues.Added an option to disable the Lens Distortion postprocess effect in the Video options menu.Players no longer receive a “Retreater Killed” score bonus for killing themselves, or teammates, when retreating in Operations. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |