I hope this strong start is the first of many issues that will eventually chronicle the entirety of the adventures of Vox Machina.Exhausted, Vox Machina returns to Westruun from a job in the Shadebarrow. Or listen to the episodes on Podcast.) you can enjoy this series as a wonderful fantasy story without seeing any episodes. If you don't know what Critical Role is, (You are seriously missing out. If you are a fan of Critical Role, you should definitely read this series. The voices and personalities of the characters were captured so well, it was hard to believe it wasn't transcribed directly from their gaming session. The dialogue was fantastic - it made me feel like I was watching the show. The world, atmosphere, and characters are all beautifully portrayed through the illustrations and colours. It is so exciting to be able to experience the story that occurred before Critical Role started airing on Geek & Sundry. I myself being a long time fan of the show! Exciting action, witty dialogue and beautiful artwork, this will not disappoint! Can't wait for the rest!Ĭritical Role is the best story experience I have ever had, and this graphic novel series lives up to the show I love so much. This first issue is something I would recommend to anybody, whether fans of Critical Role or even if you've never heard of Critical Role. They discover that she, too, is on her own investigation of the stillborn children and her new insights lead the twins to believe that there is so much more to this than a simple curse. When suddenly, a young and quirky red headed half-elf shows up and heals Vax of his injuries. They've come to investigate the nearby swamp where they are ambushed by a particularly ugly and hostile fish person who, of course, dies, but manages to wound Vax. On the trail of an epidemic level of stillborn children, the duo find themselves hired to investigate the situation by a man who lost his own children and wife to the so called curse. The story opens with Vax'ildan and Vex'ahlia, twin half elves with a penchant for mischief. Vox Machina: Origins is a story set in the Dungeons and Dragons style world of Tal'dorei, following the adventures of a group of "mercenaries", who meet by means of a dangerous plot to rid the small town of Stilben of its inhabitants. Looking forward to finding out what is behind this new (to me) mystery.Įxciting beginning to a soon-to-be epic story! Overall, and enjoyable read, even if I found it very short due to being used to reading trades instead of single comics. I also appreciate how the character introduction has been split up to avoid people being overwhelmed at the beginning if they don't know them already. Keyleth is adorably naive yet alarmingly powerful, which seems par for the course, and the way that Vex's avarice and skepticism boils out through the text is really interesting. Even then, going straight from sibling squabbles to dead children was a little jarring - and it took me a moment to even realise what was happening in that scene. The scenario was a little shocking for a show which often ventures into the whimsical even in the face of death and horror of apocalyptic dimensions, but I guess even the most average Dungeons and Dragons game will seem more terrible when rendered into graphic form. But I found this a charming depiction of the Vax, Vex and Keyleth before they knew each other, and their reactions to teach other when they first met. I have seen the show this is based on, and it is very difficult to separate that experience from the comic, or to imagine how this might appear to someone who is not already familiar with the characters in the Critical Role game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |